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Immune Attack
Vyšlo 17. března 2020

Immune Attack

O hře

Immune Attack was designed, developed and evaluated for learning outcomes by the Learning Technologies Program at the Federation of American Scientists. Funded by a major grant from the National Science Foundation and the National Institutes of Health. All the code, art, sound and voices are by Garry and Melissa Gaber of Escape Hatch Entertainment.

The protagonist of Immune Attack is a teenaged prodigy in the near-future with a unique immunodeficiency in which the immune system is "present, yet non-functional" - as if all the immune cells have forgotten what to do. The hero decides to take matters into her own hands, and allies herself with a team of scientists to create a nanobot with the abilities to teach cells how to fight bacterial and viral infections. The player assumes the role of a pilot remote-controlling the nanobot Explorer. With the help of advisors, the player must learn about the different cells and environments in the human body in order to determine how to train the immune system. Visual and audio clues in the game provide the information needed to accomplish this goal. Each subsequent level of Immune Attack features a different infection, and a different cell type the player must train. Cells trained on previous levels are available for deployment as well, allowing the user to make use of a wide range of agents to accomplish their mission.

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