O hře
Break of Dawn is a tower defense deckbuilder played on a hex grid. Players lead a cult holding a portal open against the New Dawn, an army that marches on it in waves. Every card in the deck places a building on the board. Tower upgrades are paid for in enemies. Kills earn Souls, and wounded enemies dragged alive into a pit earn Sacrifices, which pay for higher ranks, so players have to decide when to stop shooting. From the fourth wave, players choose one of two roads between waves, and each road adds an enemy type to the army for the rest of the act. Two fully upgraded towers of the same kind can be fused into one crowned tower. A full run crosses ten acts and ends in a siege of the Keep. Up to three times a run, losing all ten lives grows the map behind the portal instead of ending the run.
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